UI Scaling Bugfix
BEATS THAT SUCK » Devlog
During the rhythm jam some players noticed the notes were not synced up to the music properly. Upon investigation I found out the UI was not scaling properly on devices with differing screen sizes. This is because the speed of the notes was being controlled by the screen size, but Unity was automatically adjusting the UI scaling. Since both of these adjustments were happening, the notes would speed up or slow down when the screen size was changed.
Fixes:
- Notes now move at a constant speed and will render properly on all screen sizes
Files
BEATS_THAT_SUCK_v0.1.2.zip Play in browser
Feb 25, 2024
BEATS THAT SUCK
Reach 1100 decibels to create a black hole that destroys the galaxy in this rhythm bullet hell game.
Status | Released |
Author | Jon |
Genre | Rhythm, Action |
Tags | Bullet Hell, Music, Pixel Art, Shoot 'Em Up, Space |
Languages | English |
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